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Old May 10, 2008, 11:19 AM // 11:19   #1
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Default Reward Tombs of the Primeval Kings.

Tombs of the Primeval Kings - an "Elite" area. Totally deserted. why?
unlike all other elite areas this one didnt get an endchest reward, nor did it get a HoM statue. The greens from there are totally worthless.
Imo (and many others?) i think to populate it, and make it more worth it, this area needs to be revived with an endchest and (maybe not THAT needed) a HoM statue.
Would really make it more fun and get more ppl to finish this place more.

/signed?
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Old May 10, 2008, 11:26 AM // 11:26   #2
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/signed

ToPK is really fun but people seem to lack the incentive to do it nowadays.

Better rewards+a statue would be a nice addition
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Old May 10, 2008, 11:27 AM // 11:27   #3
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yeh. I used to go there quite a lot, until it died out. I miss the place.
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Old May 10, 2008, 11:29 AM // 11:29   #4
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/signed

I used to have a blast in tombs when it was first converted into a PvE area. But, other than 1 H/H excursion, I havent been back since Factions came out. An end chest would make me consider doing it more often.
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Old May 10, 2008, 11:52 AM // 11:52   #5
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/signed

I used to enjoy it loads when it came out, but it died out seeing as there's nothing of value there.
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Old May 10, 2008, 11:56 AM // 11:56   #6
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Strange. The Tomb was bustling when my main Prophecies character reached it around a month and a half ago. Of course, that was in North America's evening, which skews things a bit.
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Old May 10, 2008, 12:40 PM // 12:40   #7
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/signed. I remember about 2 years ago, that was the only place that people would be. Bringing it back would be great, now if I only made a ranger to do r spike.
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Old May 10, 2008, 12:59 PM // 12:59   #8
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/signed for statue
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Old May 10, 2008, 01:01 PM // 13:01   #9
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/signed!

One of my favourite area, and since no one is there to play, its quite impossible to go in there alone.

*have happy memories* that is the one place that I enjoy pugging.

Last edited by pumpkin pie; May 10, 2008 at 01:14 PM // 13:14..
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Old May 10, 2008, 01:05 PM // 13:05   #10
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/signed

It needs moar attention!
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Old May 10, 2008, 01:06 PM // 13:06   #11
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/signed

loved doing tombs, but the greens are basically worthless...the only reason to go there now is some slight ecto farming of the dryders and dream riders, but even then they don't drop that often. an end chest with a bunch of drops like FoW/UW would be nice.
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Old May 10, 2008, 01:53 PM // 13:53   #12
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/signed

*remembers old days, bp lfp"
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Old May 10, 2008, 02:09 PM // 14:09   #13
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I made my main char (R/) purely for the reason of going to Tombs, that was two years ago and I still play it more than any other. Whilst I've long since moved on from wanting to do a Tombs run every night it's still a huge shame that it is deserted these days. So:

/Signed
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Old May 10, 2008, 02:23 PM // 14:23   #14
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/signed

statue, and a low end reward chest. They should eliminate the chances of getting voltaics/eternals/obsidian/emerald stuff outta there just because it's easy to do, and it doesnt take half the effort to do that compared to fow or UW. But just a little something at the end would be nice.
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Old May 10, 2008, 02:28 PM // 14:28   #15
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/signed for the statue only

end game weaps are a dime a dozen
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Old May 10, 2008, 02:31 PM // 14:31   #16
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It's a Dungeon in almost by definition. You have to clear the area instead of getting a key, but it's almost the same. Go further and further until getting to the 'final boss'.

The changes needed in the Tombs are the following ones:

- Repeatable quest. One of the NPCs in the outpost will give a repeatable quest. 1k and 15 XP wouldbe a goo reward for doing it. The quest is finished by killing the Darknesses.
- Reward chest. There will be only one, that will drop 1 non-green rare boss drop (materials, rare equipment, etc) and one random unique (green) from the their drop list for each party member that uses it. 2 drops of each in Hard Mode. That way if you get one of th funny green items, the other reward may still be good. The Darknesses will no longer drop items.
- HoM statue.
- Dungeon icon. Sorrow's Furnace, Urgoz, the Deep, the Tombs and the Anguish will get their respective Dungeon icons, with a chest once they are finished once in each mode.
- Replace timers with rifts. Instead the timers that appear when you clear an area, some of those dark rifts will spawn in various places of the area. Players will then have to 'talk' with the rift to teleport to the next area.
* Aditionally, if players are too slow or take too long to use the rift, Margonites and other Nigthfall demons may spawn from the rift. To prevent they been farmed and making them just a downside for slowpokes, they will drop nothing and give no XP.

Last edited by MithranArkanere; May 10, 2008 at 02:37 PM // 14:37..
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Old May 10, 2008, 02:36 PM // 14:36   #17
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/signed for obvious reasons.
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Old May 10, 2008, 03:09 PM // 15:09   #18
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Well, the problem with ToPK is that it was overfarmed at release (since it, SF, UW, and FoW were like the only thing for a lvl 20 to do). The green's being worthless is set by the community, not by a.net. I remember Victo's Axe going for 100k+30 ecto when it was still newish.
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Old May 10, 2008, 10:43 PM // 22:43   #19
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Sign for all the good reason mention above.

Was pretty dispointed after my first time finishing it. i mapped to me HoM only to find out that nothing was to display.

On the other hand, both end bosses drop me their greenies on that first run.
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Old May 10, 2008, 10:57 PM // 22:57   #20
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/signed

Make it a bit harder to bring it up to par with the other campaigns' elite missions, and do the same for Sorrow's Furnace, too. They're both really easy compared to the other elite missions.
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